_quasi_ratio_ | gum::DefaultTriangulation | private |
_threshold_ | gum::DefaultTriangulation | private |
clear() | gum::StaticTriangulation | virtual |
copyFactory() const | gum::DefaultTriangulation | virtual |
createdJunctionTreeClique(const NodeId id) | gum::StaticTriangulation | virtual |
createdJunctionTreeCliques() | gum::StaticTriangulation | virtual |
createdMaxPrimeSubgraph(const NodeId id) | gum::StaticTriangulation | virtual |
DefaultTriangulation(const UndiGraph *graph, const NodeProperty< Size > *dom_sizes, bool minimality=false, double theRatio=GUM_QUASI_RATIO, double theThreshold=GUM_WEIGHT_THRESHOLD) | gum::DefaultTriangulation | explicit |
DefaultTriangulation(bool minimality=false, double theRatio=GUM_QUASI_RATIO, double theThreshold=GUM_WEIGHT_THRESHOLD) | gum::DefaultTriangulation | explicit |
DefaultTriangulation(const DefaultTriangulation &from) | gum::DefaultTriangulation | |
DefaultTriangulation(DefaultTriangulation &&from) | gum::DefaultTriangulation | |
domain_sizes_ | gum::Triangulation | protected |
domainSizes() const | gum::Triangulation | |
elimination_sequence_strategy_ | gum::StaticTriangulation | protected |
eliminationOrder() | gum::StaticTriangulation | virtual |
eliminationOrder(const NodeId) | gum::StaticTriangulation | virtual |
eliminationSequenceStrategy() const | gum::StaticTriangulation | |
eliminationTree() | gum::StaticTriangulation | virtual |
fillIns() | gum::StaticTriangulation | virtual |
initTriangulation_(UndiGraph &graph) | gum::StaticTriangulation | protectedvirtual |
isMinimalityRequired() const final | gum::StaticTriangulation | virtual |
junction_tree_strategy_ | gum::StaticTriangulation | protected |
junctionTree() | gum::StaticTriangulation | virtual |
junctionTreeStrategy() const | gum::StaticTriangulation | |
maxLog10CliqueDomainSize() | gum::Triangulation | |
maxPrimeSubgraphTree() | gum::StaticTriangulation | virtual |
newFactory() const | gum::DefaultTriangulation | virtual |
operator=(const DefaultTriangulation &) | gum::DefaultTriangulation | private |
originalGraph() const | gum::StaticTriangulation | |
reverseEliminationOrder() | gum::StaticTriangulation | |
setFillIns(bool) | gum::StaticTriangulation | |
setGraph(const UndiGraph *graph, const NodeProperty< Size > *domsizes) | gum::StaticTriangulation | virtual |
setMinimalRequirement(bool) | gum::StaticTriangulation | |
StaticTriangulation(const EliminationSequenceStrategy &elimSeq, const JunctionTreeStrategy &JTStrategy, bool minimality=false) | gum::StaticTriangulation | protected |
StaticTriangulation(const UndiGraph *graph, const NodeProperty< Size > *dom_sizes, const EliminationSequenceStrategy &elimSeq, const JunctionTreeStrategy &JTStrategy, bool minimality=false) | gum::StaticTriangulation | protected |
StaticTriangulation(const StaticTriangulation &) | gum::StaticTriangulation | protected |
StaticTriangulation(StaticTriangulation &&) | gum::StaticTriangulation | protected |
triangulatedGraph() | gum::StaticTriangulation | virtual |
Triangulation() | gum::Triangulation | protected |
Triangulation(const NodeProperty< Size > *domsizes) | gum::Triangulation | protected |
Triangulation(const Triangulation &) | gum::Triangulation | protected |
Triangulation(Triangulation &&) | gum::Triangulation | protected |
UnconstrainedTriangulation(const UnconstrainedEliminationSequenceStrategy &elimSeq, const JunctionTreeStrategy &JTStrategy, bool minimality=false) | gum::UnconstrainedTriangulation | protected |
UnconstrainedTriangulation(const UndiGraph *graph, const NodeProperty< Size > *dom, const UnconstrainedEliminationSequenceStrategy &elimSeq, const JunctionTreeStrategy &JTStrategy, bool minimality=false) | gum::UnconstrainedTriangulation | protected |
UnconstrainedTriangulation(const UnconstrainedTriangulation &) | gum::UnconstrainedTriangulation | protected |
UnconstrainedTriangulation(UnconstrainedTriangulation &&) | gum::UnconstrainedTriangulation | protected |
~DefaultTriangulation() | gum::DefaultTriangulation | |
~StaticTriangulation() | gum::StaticTriangulation | virtual |
~Triangulation() | gum::Triangulation | virtual |
~UnconstrainedTriangulation() | gum::UnconstrainedTriangulation | virtual |