aGrUM  0.14.2
statisticalLazyDecider.h
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28 // =========================================================================
29 #ifndef GUM_STATISTICAL_LAZY_DECIDER_H
30 #define GUM_STATISTICAL_LAZY_DECIDER_H
31 // =========================================================================
34 // =========================================================================
35 
36 namespace gum {
37 
51  // ###################################################################
53  // ###################################################################
55  public:
56  // ==========================================================================
58  // ==========================================================================
60  GUM_CONSTRUCTOR(StatisticalLazyDecider);
61  }
62 
63  // ==========================================================================
65  // ==========================================================================
67 
69 
70 
71  // ###################################################################
73  // ###################################################################
75  public:
76  void checkState(const Instantiation& newState, Idx actionId = 0) {
77  if (!__initialized) {
78  __counter.reset(newState);
79  __initialized = true;
80  } else
81  __counter.incState(newState);
82  }
83 
84  private:
87  };
88 } // namespace gum
89 #endif // GUM_STATISTICAL_LAZY_DECIDER_H
Headers of the States Counter class.
<agrum/FMDP/SDyna/IDecisionStrategy.h>
<agrum/FMDP/simulation/statesCounter.h>
Definition: statesCounter.h:48
void checkState(const Instantiation &newState, Idx actionId=0)
gum is the global namespace for all aGrUM entities
Definition: agrum.h:25
<agrum/FMDP/decision/statisticalLazyDecider.h>
void reset(const Instantiation &)
Class for assigning/browsing values to tuples of discrete variables.
Definition: instantiation.h:80
Headers of the lazy decision maker class.
void incState(const Instantiation &)
Size Idx
Type for indexes.
Definition: types.h:50