aGrUM  0.14.2
lazyDecider.h
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28 // =========================================================================
29 #ifndef GUM_LAZY_DECIDER_H
30 #define GUM_LAZY_DECIDER_H
31 // =========================================================================
33 // =========================================================================
34 
35 namespace gum {
36 
46  class LazyDecider : public IDecisionStrategy {
47  // ###################################################################
49  // ###################################################################
51  public:
52  // ==========================================================================
54  // ==========================================================================
56 
57  // ==========================================================================
59  // ==========================================================================
61 
63 
64 
65  // ###################################################################
67  // ###################################################################
69  public:
70  void checkState(const Instantiation& newState, Idx actionId) {}
71  };
72 } // namespace gum
73 #endif // GUM_LAZY_DECIDER_H
LazyDecider()
Constructor.
Definition: lazyDecider.h:55
<agrum/FMDP/SDyna/IDecisionStrategy.h>
gum is the global namespace for all aGrUM entities
Definition: agrum.h:25
~LazyDecider()
Destructor.
Definition: lazyDecider.h:60
Headers of the Decision Strategy interface.
Class for assigning/browsing values to tuples of discrete variables.
Definition: instantiation.h:80
Size Idx
Type for indexes.
Definition: types.h:50
void checkState(const Instantiation &newState, Idx actionId)
Definition: lazyDecider.h:70
Class to make decision randomlyDoes nothing more than the interface for DecisionStrategy does...
Definition: lazyDecider.h:46