32 #ifndef GUM_RANDOM_DECIDER_H 33 #define GUM_RANDOM_DECIDER_H 35 #include <agrum/FMDP/SDyna/Strategies/IDecisionStrategy.h> 73 void checkState(
const Instantiation& newState, Idx actionId) {}
RandomDecider()
Constructor.
INLINE void emplace(Args &&... args)
~RandomDecider()
Destructor.
Class to make decision randomlyDoes nothing more than the interface for DecisionStrategy does...
void checkState(const Instantiation &newState, Idx actionId)
ActionSet stateOptimalPolicy(const Instantiation &curState)