32 #ifndef GUM_LAZY_DECIDER_H 33 #define GUM_LAZY_DECIDER_H 35 #include <agrum/FMDP/SDyna/Strategies/IDecisionStrategy.h> 73 void checkState(
const Instantiation& newState, Idx actionId) {}
LazyDecider()
Constructor.
INLINE void emplace(Args &&... args)
~LazyDecider()
Destructor.
void checkState(const Instantiation &newState, Idx actionId)
Class to make decision randomlyDoes nothing more than the interface for DecisionStrategy does...